How Video Games Brought People Together Over Time

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If someone from the 1970s traveled into the future and took a look into how technology evolved over time, they'd simply be amazed. That's when video games started with a simple game that was similar to tennis – two bars on each side of the screen passing a ball back and forth with points for getting it past the opposing bar.

Now people can play online casino games instead of doing things in a built-up building. The way people consume video games has changed, all due to technology evolving. Here's a look back at how people have gathered over gaming, how technology has changed video games, and how people consume this form of entertainment.


LAN games

Back in the day, video games were a gathering point for friends at someone's house. Early on, it was a sign of money and social status. Of course, that has drastically changed from the early days of Pong, the video mentioned earlier.

From there, video games moved to the bigger machines that people will now play at arcades. Whether that was playing Pacman or other games in an arcade, video games brought people together in a singular space. Playing the games often took a quarter or a token, but those days have changed. While there are nostalgic arcade bars that appeal to older generations of gamers, things moved to in-home devices.

That includes the birth of Atari and SEGA Genesis consoles. Still, those were meant to be played in a home among people. Among Atari's popular games were Blasteroids, Marble Madness, and Tetris, which could also be played on computers in the 1990s.SEGA was famous for its Sonic the Hedgehog series.

LAN parties are known for being in-house. That changed with the development of the internet, which really changed the entire future of video games.


Growth of internet

Gaming went competitive as the internet grew. Faster speeds have allowed people to connect on a local level and go international. It's something that has led to the competitiveness of gaming.

Perhaps the internet benefited the companies making consoles more than anyone else. The internet allowed anybody who wanted a console to play with their friends and compete. It also allowed for user creation in games. Specifically for sports games, users could create their own rosters to accurately reflect the names and appearances of players accurately. That was particularly for offline game modes.

Into the early and mid-2000s, video games were able to be played online. Those creating video games spent extra care for channeling the competitive spirit of others. But it was a way for friends to connect and play together, and it wasn't the toxic environment that eventually grew out of online video games.

Friends no longer had to gather in one place as they could communicate with headsets and connect that way.


Leaning into competitiveness

Shooter series such as Call of Duty, Halo, and Battlefield brought out the competitiveness in others. It pits users in a first-person setting, roaming maps in a search for other opponents. From there, sports games were the next to evolve with online gaming, but it didn't accelerate until the 2010s with creative game modes that allowed for mixing and matching sports cards to create super teams and super players.

Then there were basketball games that created a park setting, such as that of the days when people would gather on outdoor courts or in a recreation center. Building up an individual character, whether true to who the gamer was or a fantasy character, is what drove some gamers. 

That's especially true with the ability to compete and build the best player possible.

Streaming has elevated competitiveness in that same era. People playing video games and broadcasting them on Twitch, YouTube and Facebook allow people to build communities and a following. While they make their communities and follow, sometimes becoming a full-time content creator for a job creates a grouping of people who will follow.

As such, video game companies, whether game developers or consoles, have found ways to profit from that competitiveness through microtransactions and game development.

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